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Jeffrey Warner

Software Engineer

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About Me

Welcome! I am a Computer Science graduate from UC Davis, and I am passionate about crafting meaningful and innovative solutions. In my most recent role, I served as a contractor at LinkedIn, contributing as a Frontend Engineer on the Recruiter Messaging Team within LinkedIn Talent Solutions.
With a solid foundation in Computer Science, my expertise lies in Frontend Engineering, complemented by experiences as a Fullstack Engineer. My developer journey has been enriched through diverse projects in mobile development, web development, and game design.
Through these projects, I've discovered the power of collaborative teamwork, realizing that it not only accelerates learning but also fuels creativity. Embracing challenges has been a cornerstone of my journey, as overcoming roadblocks has proven to be the most effective way to acquire new skills and insights.
Let's explore the intersection of technology, creativity, and problem-solving together!

Jeffrey Warner
Name: 

Jeffrey Warner


Age: 

28


Location: 

Livermore, CA


Experience

LinkedIn

Software Engineer

Revolutionized the recruiter InMail experience by introducing Generative AI (GAI) for composing messages to candidates. Messages crafted with GAI resulted in a substantial increase in response rates and significantly shortened response times. The GAI feature drastically reduced the time recruiters spent composing messages.
Enhanced the InMail experience with a feature to schedule multiple InMails. The ability to schedule messages to unresponsive candidates has boosted the acceptance rate of InMails.
Successfully addressed and resolved an issue related to candidates receiving duplicate InMails. Solution resulted in an almost complete reduction in duplicate InMails, positively impacting the acceptance rate of InMails.
Implemented solutions that resulted in a substantial decrease in the number of untracked InMails, contributing to improved tracking and analytics.
Enhanced recruiter user experience with major UI redesign of recruiter inbox. Successfully addressed and resolved customer issues with accessibility on the recruiter inbox.
Accessibility was enhanced for visually impaired customers by improving keyboard navigation and adjustments to how screen readers interacted with the inbox.
Engineered and implemented all enhancements to the recruiter experience utilizing the Ember framework.

New Venture Vision

Junior Software Engineer

Played a key role in the development of the company's web-based solution, contributing to its architecture and functionality.
Created dedicated pages for organizing and tracking customer documents, data tables to track customer information, and forms to create data for new customers and partners.
Developed interactive web pages using the Angular framework, leveraging TypeScript for robust scripting and SCSS for styling.
Contributed to end-to-end project implementation showing proficiency in both backend and frontend development
Created robust RESTful API endpoints using Spring Boot, facilitating communication with the MySQL database.
Implemented automated testing procedures in Java, ensuring the reliability and stability of API endpoints through regular testing on Jenkins.

VICTR Lab

Undergraduate Intern

Worked collaboratively within the Communications department at UC Davis, contributing to research projects led by Professor Jorge Peña, focusing on the study of behaviors within virtual environments.
Played a pivotal role in supporting fellow team members, contributing to the success of multiple projects.
Engaged in the development of two significant projects during the internship:

Video Game Development:

Collaborated with a small team of Computer Science majors to contribute to the creation of a video game. Assisted underclassmen in their project tasks, fostering a collaborative and supportive team environment. Conducted thorough testing to ensure project usability before user experience tests. The video game played a crucial role in the research study titled "Personality Traits and Perceptions About Guns Affect the Relationship Between Violence Justification and Guilt," presented at the 70th Annual International Communications Association Conference in 2020.

Social Media App Prototype:

Participated in the development of a social media app prototype geared towards aiding victims of domestic violence. Worked in collaboration with the team to design features, implement functionalities, and ensure the app's usability.

Education

University of California, Davis

October 2014 - June 2018

Bachelor of Science in Computer Science

During my time at UC Davis, I delved deep into the fundamentals of Object-Oriented Programming and Data Structures, establishing a robust foundation in core computer science concepts. The academic journey extended beyond the basics, allowing me to explore elective classes that significantly shaped my understanding of the field. Notably, a Software Engineering class provided practical insights into building scalable and maintainable software, while an AI class delved into the exciting realm of machine learning.
Beyond the classroom, I actively participated in the Davis Computer Science Club, where I held the role of Chair of Professional Development. This leadership position allowed me to facilitate an environment of growth, fostering connections between students and industry professionals. It was a rewarding experience contributing to the development of my peers as they navigated their academic and professional paths.
The academic and extracurricular experiences at UC Davis have not only equipped me with technical skills but have also instilled a passion for continuous learning and community building.

Projects

Lucid You

"Lucid You" is an innovative Android app meticulously crafted in Android Studio using Java. This project aims to enhance users' dreaming experiences through a thoughtful blend of technology and psychology.
Implemented a sophisticated frequency generator to assist users in achieving lucid dreaming states.
Integrated an intuitive dream journal feature, allowing users to promptly capture and recall their dreams for later reflection. Developed an interactive training system utilizing notifications strategically delivered throughout the day.
The training encourages users to regularly contemplate, "Am I dreaming?" fostering a heightened self-awareness during sleep.
Implemented seamless synchronization capabilities, enabling the dream journal to sync with a Firebase database. Extended accessibility by providing users the option to access their dream journals on our website, accommodating diverse preferences in journaling platforms.

View on Github

Cops and Robbers

At VICTR Lab, I contributed to an impactful video game project titled "Cops and Robbers," developed in Unity. This "first-person shooter" game played a crucial role in the research study titled "Personality Traits and Perceptions About Guns Affect the Relationship Between Violence Justification and Guilt."
The study aimed to explore the perception of violence justification through engaging scenarios. Participants were randomly assigned scenarios involving a police officer under attack by robbers or a robber surrounded by police officers. Subsequently, participants answered survey questions to gauge their perceptions of the justification of violent actions based on the assigned scenario.
Led the design of the game level, leveraging a building asset from the Unity Asset Store. Skillfully rearranged elements to optimize player and enemy interactions, incorporating strategic hideouts behind shelves. Contributed to programming essential player functions, including shooting mechanics and crouching actions. Developed scripts for immersive player feedback when under attack, such as dynamically adding blood to the screen upon impact. Implemented visual indicators to guide players on the source of the shots, enhancing the overall gaming experience.

View on Github

Abrazame

"Abrazame" is a prototype developed as part of the Tech for Social Good initiative. This social media app is thoughtfully crafted with a focus on supporting victims of domestic abuse. The platform provides a secure space, similar to a Twitter clone, where users can post and engage anonymously to protect their identities from potential threats.
Modeled after Twitter, the app allows users to make posts and engage in discussions while maintaining complete anonymity, prioritizing user safety.
Implementation of user anonymity serves as a protective measure, ensuring a secure environment for victims of domestic abuse.
Introduced a heat map feature displaying locations of public resources, aiding users in finding essential support services.
Established a robust Firebase database to facilitate the storage and retrieval of posts, comments, and user information.
Designed the foundational structure of the "Twitter-like" aspects of the app, laying the groundwork for future visual enhancements and improved user experience.
"Abrazame" exemplifies the potential of technology to address social issues, providing a prototype that can empower and support individuals facing challenges in sensitive situations.

View on Github

Warcraft II Website

Developed as part of a Software Engineering class, the Warcraft II Website serves as a comprehensive platform for player communication and game downloads. This web solution is designed to foster a sense of community among players and facilitate easy access to the game.
Implemented a MySQL database hosted on Amazon Web Services to store player information, forum posts, and player-to-player messages.
Engineered the development of a robust messaging system that enables seamless communication between players. Focused on server-side interactions, ensuring efficient message delivery to the server and real-time updates on users' pages.
Worked collaboratively within a team to seamlessly integrate server-side interactions, contributing to the overall success of the project.

View on Github

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